The Atlantic
Consider the perspective of the user. For this user, decide on how we want them to be effected.
Mediums can be categorized by how we view them over time.
Poems would be sequential, user-controlled pace, with determined order of viewing. VR Environments would be sequential (I can’t see everything around me all at once), with user controlled pace and user-controlled order of viewing.
In mediums that do not control a property, like pacing, they often still indirectly control this property. Graphic novels employ page turns, full-page spreads, and consider density of text vs. visual information carefully.
Because we likely want to “softly impose” a certain order of viewing, we want to design our environment where the first things are noticed first, and other details are noticed upon investigation. Basically, through design, we (the artist) are indirectly controlling the sequence. First you notice the murder victim in front of you, because it’s big and violent and attention-getting, and has visual weight… Then you notice the bloody knife on the floor.
I chose murder because of a user-as-detective analogy that you may or may not consider as a lens through which to consider your project. Not because a murder scene is neccesary a great starting point to think about these project…