History Report

Overview

Write a short report on an assigned topic related to the history of immersive media. Topics will be assigned during class from the list below. Your report must fit on a single 8 ½ x 11” piece of paper and roughly fit into the template. You must include at least one image, and attribution for all image and information sources.

Report

While there is no minimum word count, you report should include the following:

The report should be about 2 paragraphs. Of these, the when/who/what should be straightforward – these are objective. This will be your first paragraph. The 2nd will be the subjective: The why we care, and your own opinion about the topic.

Image(s)

The topics will be printed out and arranged along a timeline. You must include at least one image of the topic and are free to include more as you deem appropriate. The images should help clarify the points you are making in your report.

Attribution

Almost all assignments for IMM103 will require attribution, so take this opportunity to be sure to learn a workflow for tracking your research notes as you work. I do not enforce a particular style of formatting (MLA/APL/etc) – you can use what you are used to - so long as it meets certain minimum requirements that are laid out in the syllabus. If you are wondering if you need attribution for something, then you do. This includes any quotes, information sources, and images. Attriution can be submitted separately from the document on brightspace in a text file.

A bibliography is required for this assignment. It can be in the readme.

Purpose

Submission

Late

This assignment does not follow the syllabus late policy. The following policy overrides it in the following ways.

Template

Download a template document. You are not required to use the template.

Topics

  1. Jaron Lanier / eyePhone
  2. Nintendo Virtualboy
  3. Virtuality (see: Dactyl Panic)
  4. Stereoscopes & The Viewmaster
  5. Neal Stephenson’s “Snowcrash”
  6. CAVE VR
  7. Google Glass
  8. Virtual Fixtures (Louis Rosenberg)
  9. Sportvision (1st & Ten)
  10. The Aspen Movie Map
  11. The Oculus DK1
  12. NASA Virtual Interface Environment Workstation (VIEW)
  13. Google Cardboard
  14. Playstation VR
  15. Sword of Damocles
  16. Forte VGX1 Headgear
  17. Leap Motion
  18. Placeholder (Brenda Laurel)
  19. Microsoft HoloLens
  20. Pokemon Go
  21. Flight Simulators
  22. Lenovo Mirage
  23. VPL Dataglove
  24. Varjo XR-1
  25. XReal (was NReal)
  26. Apple Vision Pro