Unity Playground Part 1

  1. Construct a Scene in Unity. Using primitives, and materials, build a room or scene of some kind that is immediately and instantly clear to the user where they are.

    • Goals: Get practice/time navigating a viewport, moving and manipulating objects
    • Stretch goals: importing assets from the asset store
    • 0% Bonus: Have an hierarchy with understandably named GameObjects

Submission

Take a screenshot of your Hierarchy window, and of your game window. Upload it for the assignment before class. During class, We will go around and share our creations.

Don’t forget the readme.txt file (see syllabus for details).